20 de jan. de 2012

Cordenadas

Postagem sendo traduzida ainda! creditos "Tip.It"

 Latitude Longitude localização local (foto)
00.00 Norte 07.13 Lest Parte sul de Isafdar, nordeste do acampamento de Tyras. Você deve ter começado a quest regicídio e ter nível 56 de agilidade para alcançar esta área.Um feiticeiro de Saradomin atacará. Imagen
00.05 Norte 01.13 Oeste Ao oeste do labirinto dos Gnomos perto da borda do rio do obervatório (Perto do anel das fadas "CIQ") Imagen
00.18 Sul 09.28 Leste Sudoeste de Brimhaven na mina de ouro (perto da entrada do Dungeon) Imagen
00.15 Sul 13.58 leste Apenas ao oeste do ponto de Musa em Karamja, entre as duas lagoas Picture
00.20 Sul 23.15 Leste Pântano de Lumbridge, diretamente ao sudeste do altar da água, aproximadamente 12 passos ao norte da costa do sul Picture
00.30 Norte 24.16 Leste No pântano de Lumbridge. vá à barraca ( entrada para a cidade perdida Zanaris), e dirija ligeiramente o nordeste até que você ver uma zona aberta com as rochas na terra. no meio das 3 lagoas. Picture
00.31 Sul 17.43 Leste Sul da entrada da caverna de gelo (leste da barraca metalurgia), sul de Falador e sul do porto Sarim. Picture
00.52 Norte 00.58 Leste Nordeste pequeno da vila do goblin (perto do obervatório). do lado do edificio ao norte. Picture
00.54 Norte 00.09 Leste Dentro do prédio do obervatório, nordeste do quarto principal. Picture
01.18 Sul 14.15 Leste Noroeste do estaleiro em Karamja, a maioria de ponta noroeste da ilha (perto do anel das fadas "DKP"). Picture
01.24 Norte 08.05 Oeste Em isafdar. Do acampamento de Elven em Tirannwn, entre para o sul sobre a ponte de registro, a seguir para o oeste na área onde os coelhos/ursos estão. Vai pouco sudoeste. escavação apenas após a armadilha da vara. Você deve ter começado a quest "regicídio" e ter a agilidade do nível 56 para alcançar esta área. O feiticeiro de Saradomin atacará. Picture
01.26 North 08.01 East Moss Giant Island, West of Brimhaven. You need level 10 agility to use the rope swing to get to the island. Picture
01.33 North 04.15 East North of Fight Arena, south of Clock Tower Picture
01.35 South 07.28 East Green Spider Island, East of Yanille (convenient to Fairy Ring CLS) Picture
02.46 North 29.11 East Duel Arena. You'll need someone to duel start a duel with, select obstacles; no Saradomin wizard attack here. Picture
02.48 North 22.30 East Just west of the H.A.M. Headquarters entrance, which you can find in the abandoned house with all the tiny spiders, near the dungeon mark on your minimap. Picture
02.50 North 06.20 East A bit south of Ardougne, on the East coast, north of the Tower of Life and Necromancer Tower. There's a small outcrop toward the water with a willow tree on it. Dig on the north-east side of the tree. Picture
03.35 South 13.35 East North-east of the Nature Altar and the Karamja Jungle mine. Clue scroll (medium). Picture
03.45 South 22.45 East North edge of the pond in the Kharidian Desert Bedabin camp. (Magic Carpet is very helpful.) Saradomin wizard will attack. Picture
04.00 South 12.46 East Karamja Jungle mine, to the north-west of the Nature Altar, in the centre of the mining area. Picture
04.03 South 03.11 East Ogre City, in the centre on the Eastern side. You must have started the Watchtower Quest to access this area. Some players get asked for 20gp to reach this area. If the guard won't accept 20gp, try giving him a rock cake (which can be stolen from the market (requires level 15 Thieving) in the middle of the city). Go up the ramp to the gate, all the way south along the western wall, and jump two obstacles to reach this dead end area. Saradomin wizard will attack. Picture
04.05 South 04.24 East The coordinates are located on the small island East of Ogre City, between the spear wall and the dead tree. However, to get to that island, you have to walk around the outside of Gu'Tanoth (Ogre City) until you get to the bottom. Start on the Castle Wars side (West side of Gu'Tanoth) and go South until you reach the bottom corner. Then start walking East. Not too far from the South-western corner, you'll see a dungeon entrance just beyond a some ruins near the slope. Go inside the cave, and you'll instantly appear on the island. No quests are required to get onto the island.

Refer to this map to see where the dungeon entrance is -- at the green dot in the bottom left-hand corner. Saradomin wizard will attack.
Picture
04.13 North 12.45 East Crandor, near the broken walls and pillars and scorpions toward the north-east. You must have at least started the Dragonslayer Quest to get onto Crandor Island. Picture
04.16 South 16.16 East Karamja Shipyard, east of the Southernmost house. Dig right against the house wall under the east window. The password to the Shipyard is ka-lu-min, but you must have started the Grand Tree Quest to access this area. Saradomin wizard will attack. Picture
04.41 North 03.09 West Arandar, South of the winding path to Prifddinas, amidst the red spider egg spawns. You must have at least started the Regicide Quest and have level 56 agility to access this area. Saradomin wizard will attack. Picture
05.20 South 04.28 East In Feldip Hills, north of the fairy ring (AKS), between the two rockslides, north-west of Rantz Picture
05.37 North 31.15 East Mort Myre Swamp, on the Nature Grotto island, just North of the tree. You must have started the Nature Spirit Quest to get into Mort Myre Swamp. If you bring food, bring druid pouch(es). Saradomin wizard will attack. Picture
05.43 North 23.05 East North of the windmill between north of Lumbridge, inside the fenced area with the cows. South-east side of the bridge spanning the river to Varrock. Picture
05.50 South 10.05 East Cairn Isle, inside the ruined building. Saradomin wizard will attack. Picture
06.00 South 21.48 East In the Kharidian desert to the West of the Bandit camp, on the tip of the peninsula. Dig 3 steps to the West of the cactus with white spikes. You must have at least started the Tourist Trap Quest to get to this area. Saradomin wizard will attack. Picture
06.11 South 15.07 East Karamja Jungle, south-west of glider area towards the river where the jogres are. Saradomin wizard will attack. Picture
06.31 North 01.46 West South-west outside the Gnome Stronghold, at the 3 ponds (north of the Ancient Gate to Arandar). Dig between the two most Eastern ponds. Picture
07.05 North 30.56 East Mort Myre Swamp, directly across the river from the digsite, well south and west of the swamp gate entrance, one pond South of the fishing spots pond. Find the dead tree and dig next to it. You must have started the Nature Spirit Quest to get into Mort Myre Swamp. If you bring food, bring druid pouch(es). Picture
07.33 North 15.00 East Peninsula South of Taverley tree patch, near the Lady of the Lake from Merlin's Crystal Quest, amidst the willow trees Picture
07.43 South 12.26 East South edge of Kharazi Jungle pond. You must have started the Legends Quest to get into the Kharazi Jungle, and carry a machete and hatchet. Saradomin wizard will attack. Picture
08.03 North 31.16 East Mort Myre Swamp, across the river from the digsite, straight south of the swamp gate entrance, north-east of the fishing spots pond. You must have started the Nature Spirit Quest to get into Mort Myre Swamp. If you bring food, bring druid pouch(es). Saradomin wizard will attack. Picture
08.05 South 15.56 East Herblore Habitat, south of the farming patch on the edge of the farming area. A Saradomin Wizard will attack. Picture
08.26 South 10.28 East Kharazi Jungle, on the small peninsula in the most South-western corner. Dig 2 steps North of the corpse. You must have started the Legends Quest and bring a machete and hatchet to get into the Kharazi Jungle. Saradomin wizard will attack. Picture
08.33 North 01.39 West Inside the Tree Gnome Stronghold, on the other side of the river to the West. Cross the bridge into the terrorbird enclosure, and go out the north-eastern gate. Dig a little to the South-east of the gate towards the water. Picture
09.33 North 02.15 East Baxtorian Falls, on the second island in the river, bring a rope. Use a raft to get to the first island, then use a rope with the rock on the second island to get to the second island. Dig next to the dead tree. You must have at least started the Waterfall Quest to get to the second island. Clue scroll (medium). Picture
09.48 North 17.39 East Ice Mountain to the North of the Dwarven Mine entrance, centre of the Southern side of the mountain amongst the icefiends Picture
10.22 North 08.58 East Outside, next to the Eastern wall of the anvil house in Seers' Village. If you go inside the house and find the stool that's next to the East wall, the spot is just on the other side of the wall. Picture
11.03 North 31.20 East Morytania, south of the Slayer tower, a little to the East of the gate in the fence, near a double root sticking out of the ground. You must have completed the Priest in Peril Quest to get into Morytania. Clue scroll (medium). Picture
11.05 North 00.45 West Tree Gnome Stronghold, in the toad and worm swamp north-west of the Grand Tree Picture
11.07 North 12.24 East White Wolf mountain, north-west of the glider in the valley between the two dungeon markers, next to the rocks (pickaxe not required for clue) Picture
11.41 North 14.58 East Burthorpe, between the picnic tables in the pub's fenced outdoor area Picture
12.48 North 20.20 East North-east of the Air Obelisk (reached by travelling through wilderness section of Edgeville dungeon.) It's 3 paces east of the ladder. Beware of player-killers, this is level 7 wilderness. Zamorak wizard will attack. Picture
13.46 North 21.01 East Level 11 Wilderness, North of Edgeville. Trees south-west of the Wilderness Volcano, near the bronze arrow respawns and the bears. Dig in the middle of the 4 mushrooms. Zamorak mage will attack. Picture
14.54 North 09.13 East South-west side of the swaying lyre tree east of Rellekka, north-west of golden apple tree, south-west of mountain camp Picture
15.48 North 13.52 East Near the entrance to Mad Eadgar's cave at the peak of Trollheim. You must have started the Troll Stronghold Quest to reach this area. Saradomin wizard will attack. Picture
16.20 North 12.45 East Troll camp west of Trollheim, at the top of the ramp leading into the Stronghold itself. Dig slightly south of the cave entrance into the Stronghold. You must have started the Troll Stronghold Quest to reach this area. Saradomin wizard will attack. Picture
16.35 North 27.01 East Level 22 Wilderness, north of the black salamander Hunter area, East of the Boneyard and south of Clan Wars arena itself. Dig near the centre of the 3 volcanoes. Zamorak mage will attack. Picture
16.43 North 19.13 East Inside Bandit Camp in level 23 Wilderness, north end of the east wall at pond. Zamorak mage will attack. Picture
17.50 North 08.30 East Near dock outside Rellekka to the north-east, west of the quest start point, on a seaweed spawn at the water's edge. Saradomin mage will attack. Picture
18.03 North 25.16 East Level 28 Wilderness Ruins located between the Wilderness volcano and the Boneyard areas. Clue is north of the eastern building. Zamorak Mage will attack. Picture
18.22 North 16.33 East Level 29 Wilderness, South-west section of the Forgotten Cemetery, where the level 2 men are. Zamorak mage will attack. Picture
19.43 North 25.07 East Level 35 Wilderness, between Clan Wars and Red Dragon Isle, north of "Eastern" Ruins and Graveyard of Shadows. There are Chaos Dwarves and rocks. Dig in the middle of the 4 large, white rocks. Zamorak mage will attack. Picture
20.05 North 21.52 East (North of the Moss Giants) in level 36 Wilderness north of the Wilderness volcano (former Bounty Hunter Minigame), south-west of Red Dragon Isle, south-east of Lava Maze. The exact spot is a little to the North of the small pond. Zamorak mage will attack. Picture
20.07 North 18.33 East Level 36 Wilderness, Hobgoblin Mine. Three steps west of the large cluster of iron rocks forming the east edge. Zamorak Mage will attack. Picture
20.33 North 15.48 East Altar South of Ice Giants in level 38 Wilderness, south-west of Lava Maze, outside of the building on the far West (south-western) side. Zamorak Mage will attack. Picture
21.24 North 17.54 East Inside the Lesser Demon pen on the West side of the Lava Maze in level 41 Wilderness, about 2 steps South-west of ladder. Zamorak Mage will attack. Picture
22.30 North 03.01 East Miscellania, on the path to the northern mining area. Dig right before the end of the path. You must have completed the Fremennik Trials Quest to take the boat to Miscellania. Picture
22.35 North 19.18 East Rune rocks in level 46 Wilderness, on the North side of the Lava Maze. Dig on the West side of the northernmost rock. Zamorak Mage will attack. Picture
22.45 North 26.33 East Demonic ruins in level 47 Wilderness, north of Clan Wars. Dig inside the building, one pace south of the burnt bones next to the large rib cage. Zamorak Mage will attack. Picture
24.24 North 26.24 East Rogues' Castle in level 53 Members Wilderness, directly to the North of the North tower. Be on the lookout for the level 305 Chaos Elemental, who likes to hide on the West side of the Castle. Get too close, and he will attack you! Zamorak Mage will attack when you dig. Picture
24.56 North 22.28 East North of the entrance to the Ardougne Teleport House area (Deserted Keep) in level 55 Members Wilderness. Dig a little to the north-east of the cobweb. Remember to bring a knife or a slash weapon to cut the cobwebs at the entrance. Zamorak Mage will attack. Picture
24.58 North 18.43 East North-west corner outside the Pirate's Hall in level 56 Members Wilderness, facing the water. Zamorak Mage will attack. Picture
25.03 North 17.05 East North-west outside the level 56 Members Wilderness agility course, towards the northern edge, close to the fence and the water. Zamorak Mage will attack. Picture
25.03 North 23.24 East Axe Hut in level 56 Members Wilderness, located north-east of Ardy teleport lever area; one step West outside the North door. Zamorak Mage will attack. Picture

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